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From here ’til Friday, I have a lot less time per day — probably about 4 hours each evening. So, I wanted to take a minute to look at where I am now, and what I hope to have finished by 10am on Saturday morning.

Current Status

As of now, players can…


If you’re anything like me, the first file you commit to a new project is the README.md. It provides a place to keep working notes, instructions to future developers and users, and most importantly, a place to plan before you jump into coding.

The README provides a first look at…


Overall

I gave up the ghost on day 5 of the 7 day roguelike challenge after burning myself out. Figuring out how to make things work was initially iterative and rewarding. …


Rough Patch

Day 4 had big plans, but ended up pretty rough. I’ve been working on a few real problems in my day job, and I just didn’t feel the motivation that had been carrying me through the start of the project. …


Introduction

Think of the last game you played. What was the thing you looked forward to? On the other hand, if you were to do nothing at all, what would happen? These are the questions that power the carrot and stick, sometimes known as a game’s “engine.” …


The plan yesterday was to create a few buildings, plunk them on the map, then move straight on to map generation. However, in the course of getting some things working, I ran into an issue — my main game loop was pretty raggedy.

Buildings worked correctly, generating and moving resources…


Before jumping in to my first day of work for my first 7DRL (7 day roguelike) challenge, and I‘m ready to quit. I’d been mulling over an idea for a while that I thought was pretty novel. …

Brad M

Software engineer, indie game dev, lifelong student.

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